<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-16034252</id><updated>2011-04-21T16:29:32.391-04:00</updated><title type='text'>DIY Innovation</title><subtitle type='html'>Exploring the concepts of creativity, invention, and play from the user-perspective.
Topics: user innovation, distributed authorship,  design analysis, democratized creativity, DIY, and creative collaboration.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-16034252.post-113777089582217853</id><published>2006-01-20T10:26:00.000-05:00</published><updated>2006-01-20T10:28:15.946-05:00</updated><title type='text'>Blog has moved!</title><content type='html'>The &lt;a href="http://www.hopperanalytical.com/reverseinnovation"&gt;Reverse Innovation &lt;/a&gt;blog has moved. You will find many newer posts there. Please update your links.&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;&lt;a href="http://www.hopperanalytical.com/reverseinnovation"&gt;Keith Hopper&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-113777089582217853?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/113777089582217853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=113777089582217853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/113777089582217853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/113777089582217853'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2006/01/blog-has-moved.html' title='Blog has moved!'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-113037816077421967</id><published>2005-10-26T21:22:00.000-04:00</published><updated>2005-10-26T22:00:41.790-04:00</updated><title type='text'>Simplicty Engages</title><content type='html'>&lt;p&gt;In our prior post, we mentioned that &lt;a href="http://hopperanalytical.com/blog/2005/10/compelled-to-complicate.html"&gt;simple objects are more engaging&lt;/a&gt;, but how exactly does simplicity do this? A better understanding of the specifics behind simplicity for engagement will allow designers to not just &lt;a href="http://37signals.com/svn/archives2/less_as_a_competitive_advantage_my_10_minutes_at_web_20.php"&gt;deliver less&lt;/a&gt; to reduce confusion or provide a &lt;a href="http://www.businessweek.com/innovate/content/oct2005/id20051017_303716.htm"&gt;seamless facade&lt;/a&gt; to hide complexity. Instead, a focus on how simplicity works will perhaps create objects that beckon, communicate, and ultimately engage more successfully. &lt;/p&gt;&lt;p&gt;So why exactly might simplicity engage? &lt;/p&gt;&lt;p&gt;&lt;strong&gt;A Core Purpose is Beautiful &lt;/strong&gt;-  objects that communicate their core message well tempt us to stare and hold. A core purpose communicated well is strong in its identity, increasing our desire to affiliate and see beauty in its essence. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Options paralyze&lt;/strong&gt; - McDonalds got this right with order-by-picture. Point and shoot decision-making keeps us from having to think, which we hate to do. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Complexity is intimidating &lt;/strong&gt; - While we love to learn, we hate to look stupid doing it. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Familiarity is our default&lt;/strong&gt; - Creatures of habit return to the same brands. Familiarity is safe and comfortable. Object features and concepts that leverage recognizable elements break down initial acceptance barriers. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;What we don't understand is initially rejected&lt;/strong&gt; - New ideas and opinions are perceived wrong until proven right. New things can be dismissed offhand even by the most open-minded. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Noise begs a pattern&lt;/strong&gt; - Too much noise and it's, well, noise. Instinctually, we want to understand a pattern if we see one. Like a basic but inscrutable widget from yesteryear, our curiosity is immediately stimulated and we yearn to understand what this thing does. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-113037816077421967?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/113037816077421967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=113037816077421967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/113037816077421967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/113037816077421967'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/10/simplicty-engages.html' title='Simplicty Engages'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112959580114218056</id><published>2005-10-17T20:30:00.000-04:00</published><updated>2005-10-24T22:49:31.443-04:00</updated><title type='text'>Compelled to Complicate</title><content type='html'>There is a bit of a paradox in the successful design of engaging objects. Make them simple, and they are easy to understand and approach: &lt;strong&gt;graspable&lt;/strong&gt; (quite literally). But put a simple object in the hands of a creative person and bang! - the object yearns to become complex. Our heads fill with thoughts like "how else could I use this?", "What more can I do with this?", "What seems to be missing that will make this whole?" We often seem compelled to accessorize the simple.&lt;br /&gt;&lt;br /&gt;Take software (no really, take it). Somewhere along the line between initial concept and version 7.0, most software becomes impossibly feature rich and unwieldy. Creators appear almost required to add endless (and mostly unused) features. The paradox lies in the fact that in their aim to please, developers add "missing" bits that somehow make the software less engaging, not more. Perhaps we should take &lt;a href="http://web.media.mit.edu/~nicholas/"&gt;Nicholas Negroponte&lt;/a&gt;'s suggestion and "...pay programmers to remove code from sofware instead of writing new code. Then software might be a whole lot better."&lt;br /&gt;&lt;br /&gt;For an object to engage us, it must be simple enough to hook us with its core message. The primary colors of Play Doh say "sculpt me" while the familiarity of a paperback says "read me." The problem may lie in what we then do in our desire to discover. Perhaps we should realize that these explorations in morphing Play Doh and critiquing books is but the first stage of constructive play – it’s place is to interact with the world, self-educate, engage, and lead us to a new place where we eventually (perhaps) then feel compelled to simplify.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112959580114218056?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112959580114218056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112959580114218056' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112959580114218056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112959580114218056'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/10/compelled-to-complicate.html' title='Compelled to Complicate'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112891898585826625</id><published>2005-10-10T00:12:00.000-04:00</published><updated>2005-10-10T11:20:24.256-04:00</updated><title type='text'>Serious Play</title><content type='html'>&lt;p&gt;&lt;em&gt;"Business executives as well as kids like hands-on interfaces, immediate feedback on their actions, and the ability to work together in groups to solve problems. There's very little difference in the technology for serious work and serious play."&lt;br /&gt;&lt;/em&gt;&lt;em&gt;-- Neil Gershenfeld, Director of MIT's Center for Bits and Atoms&lt;/em&gt;&lt;/p&gt;&lt;p&gt;In an attempt to educate MIT research engineers on the use of hi-tech fabrication equipment, a course was created and curiously named "How to Make (Almost) Anything." On the first fall day in 1998 a hundred or so MIT students showed up for a class that could hold only ten. The surprises didn't stop there. There were as many artists and architects as engineers, and prospective students claimed things like "All my life I've been waiting to take a class like this," and "I'll do anything to get into this class." Hardly the typical student attitude.&lt;br /&gt;&lt;br /&gt;What was happening here? There seemed to be a demand for the practical ability to &lt;em&gt;make &lt;/em&gt;things. Students saw endless possibility in the cutting, printing, and assembling tools made available to the class. Perhaps it wasn't the necessity-driven needs of research that drove students to participate, but the potential of the tools that inspired them.&lt;br /&gt;&lt;br /&gt;Professor Neil Gershenfeld, in his book &lt;a href="http://www.amazon.com/exec/obidos/redirect?path=ASIN/0465027458&amp;link_code=as2&amp;amp;amp;amp;camp=1789&amp;tag=hopperanalyti-20&amp;amp;creative=9325"&gt;FAB: The Coming Revolution on Your Desktop--From Personal Computers to Personal Fabrication&lt;/a&gt;&lt;img style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: 0px; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none" height="1" alt="" src="http://www.assoc-amazon.com/e/ir?t=hopperanalyti-20&amp;l=as2&amp;amp;amp;amp;o=1&amp;amp;a=0465027458" width="1" border="0" /&gt; commented of the students "They were motivated by the desire to make things they'd always wanted but that didn't exist." And, he adds, "they routinely and single-handedly managed to design and build complete functioning systems." &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112891898585826625?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112891898585826625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112891898585826625' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112891898585826625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112891898585826625'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/10/serious-play.html' title='Serious Play'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112829414502095138</id><published>2005-10-02T19:00:00.000-04:00</published><updated>2005-10-26T22:03:04.876-04:00</updated><title type='text'>The Power of Toolkits</title><content type='html'>&lt;span style="font-size:85%;color:#333333;"&gt;&lt;em&gt;A toolkit for innovation and design is a set of helpful devices, modular materials, examples and guidelines for the purpose of facilitating the creative process.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;-----------&lt;br /&gt;If you've ever seen a child discover LEGOs, you've witnessed the power of toolkits in action. A child will voraciously construct, fashion, destroy and attempt everything she can imagine. She will also bend, throw, taste, and try to break - this is the nature of exploration. What is unique about toolkits over other toys is the initial level of excitement and desire to create that occurs when a child is exposed to the potential of a toolkit. For example, when a child first encounters a simple construction toolkit (like duplo blocks) and is shown an easy to understand construction, there is a realization followed by an unstoppable need to make what was just modeled. Older children working with more complex construction sets or artistic projects need only initial displays of toolkit potential and are then devising unique ideas and expressive solutions. Scale this innovative potential to more complex environments or pressing problems and you can see the possibilities for toolkit use across all areas of 'adult' learning, expression, and creative problem solving.&lt;br /&gt;&lt;br /&gt;Toolkits are particularly powerful because:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;They stimulate the making of real things&lt;/li&gt;&lt;li&gt;They provide a safe method of testing ideas, allowing for trial and error with minimal risk&lt;/li&gt;&lt;li&gt;They provide an outlet for exploration and self-expression&lt;/li&gt;&lt;li&gt;They teach us about ourselves and how we interact with our environment&lt;/li&gt;&lt;li&gt;They can be a self-rewarding method for getting stuff done, including solving problems, creating "new" things, and teaching valuable insights&lt;/li&gt;&lt;li&gt;They can help foster an encouraging can-do belief system &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;While all toolkits facilitate creation, they vary widely in form and complexity. For example, some toolkits involve physical manipulation (like LEGOs) while others are virtual (like software development kits). Some produce objects (like clay) and others help express ideas (like language). Some are unrestrained and expansive (like painting) and others are highly focused (like &lt;a href="http://en.wikipedia.org/wiki/Skin_(computer)"&gt;skinning&lt;/a&gt; an .mp3 player). Some are designed for innovative expression (like creating art) while others concentrate on re-fabricating existing models (like jigsaw puzzles). &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112829414502095138?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112829414502095138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112829414502095138' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112829414502095138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112829414502095138'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/10/power-of-toolkits.html' title='The Power of Toolkits'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112769841505426432</id><published>2005-09-25T21:09:00.000-04:00</published><updated>2005-09-26T10:02:26.336-04:00</updated><title type='text'>I Could Do It Myself</title><content type='html'>&lt;a href="http://www.makezine.com"&gt;Make Magazine&lt;/a&gt;, fresh off of Issue #3, are clearly on to something. Sort of a Martha Stewart's &lt;em&gt;Living&lt;/em&gt; for technology geeks, Make releases four "mook" issues per year (combine magazine with book and you get the idea). Highly visual and explanatory, Make claims status as "the first magazine devoted to digital projects, hardware hacks, and D.I.Y. inspiration." Readers will probably find themselves in the rubber-necking reader category. I doubt most will rewire a VOIP phone or decypher the magnetic strip off a credit card, but dang it's cool to check out how someone's done it.&lt;br /&gt;&lt;br /&gt;Which brings me to my point: Someone figured it out, and if someone figured it out and can explain it to me it's almost like&lt;em&gt; &lt;/em&gt;I figured it out - or at least I &lt;em&gt;could have&lt;/em&gt;. What I'm suggesting is that there's magic in the possibility. When we witness someone wield a technology that is familar to us (PVC, digital cameras, TiVO, Google) but in a unique and inventive way, we become open to new possibilities. We see potential. We are inspired for a moment thinking "I &lt;em&gt;could &lt;/em&gt;do it myself!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112769841505426432?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112769841505426432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112769841505426432' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112769841505426432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112769841505426432'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/i-could-do-it-myself.html' title='I &lt;i&gt;Could&lt;/i&gt; Do It Myself'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112698291544336187</id><published>2005-09-17T14:14:00.000-04:00</published><updated>2005-10-26T22:04:14.313-04:00</updated><title type='text'>AIGA Design Conference (2005) - The Desire to Create</title><content type='html'>While common themes in presentations this week abound, I have been taken aback by many presenters discussing how individuals who create and design find personal power and meaning in the act of creation. This is particularly surprising, since many of the same presenters are discussing design’s larger role in society, politics, and culture and calling for responsible, altruistic action. It is not easy to resolve this potential discrepancy between minute-to-minute individual motivation and large scale social responsibility, but I believe there is magic in the synergy.&lt;br /&gt;&lt;br /&gt;In presentations today, Citizen-Designer Milton Glaser suggested that designers (including himself) do what they do because they feel compelled to create things. I believe he implied here that most designers aren't driven because they like to solve problems, make money, or work with good clients, but because they like to make stuff. It is the act of creation.&lt;br /&gt;&lt;br /&gt;Nicholas Negroponte talked about the &lt;a href="www.media.mit.edu/"&gt;MIT Media Lab&lt;/a&gt; having a mantra of "Demo or Die," then suggesting that creating objects serves as the Lab's medium for discussion.&lt;br /&gt;&lt;br /&gt;Finally, Bill Strickland showed for his &lt;a href="http://www.manchesterguild.org/indexflash.htm"&gt;Manchester Craftsman's Guild&lt;/a&gt; and &lt;a href="www.bidwell-training.org"&gt;Bidwell Training center&lt;/a&gt; how "art is our portal out of poverty."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112698291544336187?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112698291544336187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112698291544336187' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112698291544336187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112698291544336187'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/aiga-design-conference-2005-desire-to.html' title='AIGA Design Conference (2005) - &lt;i&gt;The Desire to Create&lt;/i&gt;'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112693754767602153</id><published>2005-09-17T02:28:00.000-04:00</published><updated>2005-09-17T02:23:26.296-04:00</updated><title type='text'>AIGA Design Conference (2005) - D.I.Y.</title><content type='html'>&lt;em&gt;"If we teach them design, they will value us more."&lt;/em&gt;&lt;br /&gt;&lt;em&gt;-Ellen Lupton&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;While not exactly a member of the &lt;a href="http://www.churchofcraft.org/"&gt;Church of Craft&lt;/a&gt;, Ellen Lupton did proclaim her faith in democratic creativity with the imminent release of her latest Book: &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/1568985525/qid=1126934809/sr=8-2/ref=pd_bbs_2/104-3966771-9337555?v=glance&amp;s=books&amp;amp;n=507846"&gt;DIY (Design it Yourself)&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Sharing a long history of DIY, Ellen impressed us with 50's housewife toaster repair, &lt;a href="http://en.wikipedia.org/wiki/Whole_Earth_Catalog"&gt;The Last Whole Earth Catalog&lt;/a&gt;, Martha Stewart's aspirational DIY, and how to build a &lt;a href="http://www.thingsthatfall.com/coffins-3.php"&gt;casket from IKEA flat-pack&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Ellen's sure to ruffle a few feathers in the design community with her open attitude, but I love her commitment to all of us &lt;a href="http://www.design-your-life.org/index.php"&gt;applying design theory to everyday situations&lt;/a&gt;.&lt;br /&gt;------------&lt;br /&gt;&lt;strong&gt;Walk-o-meter:&lt;/strong&gt; 8.3 miles&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112693754767602153?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112693754767602153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112693754767602153' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112693754767602153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112693754767602153'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/aiga-design-conference-2005-diy.html' title='AIGA Design Conference (2005) - &lt;i&gt;D.I.Y.&lt;/i&gt;'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112689522801592818</id><published>2005-09-16T14:17:00.000-04:00</published><updated>2005-10-19T20:49:42.063-04:00</updated><title type='text'>AIGA Design Conference (2005) - Maeda's Open Studio</title><content type='html'>&lt;em&gt;"...simplifying the basic tools for digtial expression will lead to a new creative economy."&lt;/em&gt;&lt;br /&gt;&lt;em&gt;- John Maeda&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I had the opportunity to meet with John Maeda of MIT who announced a new project from his research team entitled &lt;a href="http://plw.media.mit.edu/openstudio"&gt;Open Studio&lt;/a&gt; today. Described as an experiment in creativity, collaboration, and capitalism, Open Studio is designed to simplify tools for the creative process and provide a pseudo-currency model for tool use and object sharing. The MIT Media Lab showcase area at the conference is actively demoing the tool and environment and providing 100 Burak Dollars (virtual Open Studio currency) to conference particpants. While you're at the MIT station, check out some other must-see ideas that have been realized by various Lab-affiliated teams. Although the Open Studio environment is in its infancy, the concepts of distributed creativity and a shared and user-centric platform for creation is clearly expressed. I'm curious to see how this takes shape and hear the dialog that it generates.&lt;br /&gt;&lt;br /&gt;The Open Studio project is scheduled for public release in October 2005.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112689522801592818?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112689522801592818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112689522801592818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112689522801592818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112689522801592818'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/aiga-design-conference-2005-maedas.html' title='AIGA Design Conference (2005) - &lt;i&gt;Maeda&apos;s Open Studio&lt;/i&gt;'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112684678925807006</id><published>2005-09-16T00:49:00.000-04:00</published><updated>2005-09-16T01:18:00.563-04:00</updated><title type='text'>AIGA Design Conference (2005) - opening remarks</title><content type='html'>Juan Enriquez, in the opening session presented fictitious headlines from a 500 year old newspaper. War, politics, and religious fundamentalism were the issues of the day - there was a shocking similarity to today's news, including some of the same countries and religions that cover our own front pages. The message: important things are going on right now that will shape our future and they don't revolve around the reactionary consensus built by politicians over terrorism, political agendas and disaster. Enriquez argues the next 50 years will be driven by critical shifts in technology, genetics, and global economics. Fundamental changes that require designers to get engaged, reach past the hype, and ensure a viable future for our children and all humanity. Check out his book, &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/0609609033/qid=1126846814/sr=8-1/ref=pd_bbs_1/104-3966771-9337555?v=glance&amp;s=books&amp;amp;n=507846"&gt;As the Future Catches You&lt;/a&gt; (signed copies sold out in a blink).&lt;br /&gt;-----------------------&lt;br /&gt;&lt;strong&gt;Local tidbit: &lt;/strong&gt;If you don't like the weather, wait 20 minutes.&lt;br /&gt;&lt;strong&gt;Walk-o-meter: &lt;/strong&gt;2.8 miles&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112684678925807006?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112684678925807006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112684678925807006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112684678925807006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112684678925807006'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/aiga-design-conference-2005-opening.html' title='AIGA Design Conference (2005) - &lt;i&gt;opening remarks&lt;/i&gt;'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112680047923803579</id><published>2005-09-15T11:06:00.000-04:00</published><updated>2005-09-15T12:21:49.530-04:00</updated><title type='text'>AIGA Design Conference (2005) - the anticipation</title><content type='html'>I'm fortunate to have this year's &lt;a href="http://designconference.aiga.org"&gt;AIGA Design Conference&lt;/a&gt; in my own backyard. As the conference kicks off today, I hope to use this space to concentrate on my perspective of the event rather than a journalistic account of activities. In an attempt to interest people other than myself, I'll also be posting occasional local tidbits for conference goers and an ongoing total of how much footwork is really involved in a 4-day conference. This last bit will be gleaned from a pedometer I will have strapped to me at all times. My hope is this will accomplish at least one of the following:&lt;br /&gt;&lt;span style="font-size:85%;color:#666666;"&gt;a) Get me off my duff and down to every activity, even if it's to say "hey! I just hoofed it another .4 miles!"&lt;br /&gt;b) Finally answer the question of how many miles a conference makes you walk&lt;br /&gt;c) An excuse to blow off the gym this week&lt;br /&gt;d) Get approached by a fellow conference-goer who spots the sleek look of my &lt;/span&gt;&lt;a href="http://walking.about.com/library/gg/aaprsportline350.htm"&gt;&lt;span style="font-size:85%;"&gt;sportline 350&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:#666666;"&gt; and wants to discuss the merits of being a nerd&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;More to the meat of the conference, I'm particularly interested to hear how speakers will (or won't) use the platform to try and put definition around the design profession. For some reason that's not entirely clear to me, designers have an &lt;a href="http://www.underconsideration.com/speakup/archives/001869.html#001869"&gt;irresistable need&lt;/a&gt; to define what is or is not design: design is &lt;a href="http://ndm.si.edu/index.html"&gt;not art&lt;/a&gt;, design is &lt;a href="http://www.dcontinuum.com/content/approach.php"&gt;process&lt;/a&gt;, design is &lt;a href="http://www.businessweek.com/magazine/content/05_12/b3925612.htm"&gt;collaboration&lt;/a&gt;, design is &lt;a href="http://designing.aiga.org/"&gt;problem solving&lt;/a&gt;, design is &lt;a href="http://www.idonline.com/"&gt;visual&lt;/a&gt;, design is a &lt;a href="http://www.coroflot.com/"&gt;job&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For the last several years, AIGA has taken the &lt;a href="http://www.aiga.org/content.cfm/aboutaiga"&gt;welcoming position&lt;/a&gt; of design as a "broadly defined discipline" regardless of its short-lived recent foray into design as communication (&lt;a href="http://gainconference.aiga.org/content.cfm?CategoryID=1239"&gt;oops!&lt;/a&gt;). Nothing like a good identity crisis to get me interested.&lt;br /&gt;&lt;br /&gt;Since I am not a graphic designer, I'm interested in AIGA as a cultural force providing less definition around design as a closed profession and more interest in the context, process, results, and importance of design-as-concept.&lt;br /&gt;--------------------&lt;br /&gt;&lt;strong&gt;Local tidbit&lt;/strong&gt;: Best beer and music selection within stumbling distance of the convention center: &lt;a href="http://www.planet99.com/boston/bars/13331.html"&gt;Bukowski&lt;/a&gt;.&lt;br /&gt;&lt;strong&gt;Walk-o-meter&lt;/strong&gt;: 0 miles&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112680047923803579?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112680047923803579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112680047923803579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112680047923803579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112680047923803579'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/aiga-design-conference-2005.html' title='AIGA Design Conference (2005) - &lt;i&gt;the anticipation&lt;/i&gt;'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112649115833712046</id><published>2005-09-11T22:10:00.000-04:00</published><updated>2005-09-11T22:25:24.213-04:00</updated><title type='text'>Reversing the Innovation Process</title><content type='html'>Innovation processes often take shape around a compelling and unfulfilled need – one that is sufficiently powerful enough to inspire creative minds to devise a unique solution. Even traditional market research or more trendy user-centered design approaches are ultimately aimed at better understanding audience needs and defining a problem space in which to innovate.&lt;br /&gt;&lt;br /&gt;I believe however, that some of the most innovative and successful ideas do not originate through a singular focus on addressing needs or solving well-defined problems. Perhaps this analytical problem solving does not provide the best foundation for the innovation process. We have difficulty imagining otherwise, since the very way we view innovation is as creative problem-solving. How could we create innovative solutions that do not start with a problem that needs solving?&lt;br /&gt;&lt;br /&gt;The answer lies in what I call reverse innovation – or the concept that successful innovation can be viewed from the bottom up as the results of fruitful creative exploration of an individual or team, not as a top-down problem solving process. Viewed in this way, a successful innovation process might involve combining the right creative people with the right creative environments. These creative environments provide fuel for inspiration, tools for creation, and remove barriers (like customer needs, solution demands, and business requirements) that doom innovators to produce every day ideas or deflate thinking that generates and stimulates powerful ideas.&lt;br /&gt;&lt;br /&gt;In short, reverse innovation concentrates on providing creative individuals with encouraging environments to cultivate and breed the best ideas. Who knows, maybe some of these ideas will even solve the toughest problems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112649115833712046?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112649115833712046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112649115833712046' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112649115833712046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112649115833712046'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/reversing-innovation-process.html' title='Reversing the Innovation Process'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112597661167037629</id><published>2005-09-05T22:40:00.000-04:00</published><updated>2005-09-07T22:51:02.390-04:00</updated><title type='text'>Democratizing Innovation</title><content type='html'>&lt;em&gt;''A growing body of empirical work shows that users are the first to develop many, and perhaps most, new industrial and consumer products.'' - Eric von Hippel&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The idea that users develop great volumes of successful innovations is not new, but it is perhaps shocking in its implications. This idea suggests that our traditional view of manufacturers or entrepreneurs as the primary and best source of new ideas may be flawed. Are the billions spent on R&amp;amp;D misguided and only introducing limited innovations? Additionally, there appears to be a growing trend for users to freely and openly distribute their innovations (think open source). This won't help businesses relying on secrecy and legal protection to leverage their own innovative assets.&lt;br /&gt;&lt;br /&gt;In his new book “Democratizing Innovation,” Eric von Hippel presents compelling evidence of how and why users innovate for themselves, and why they see many benefits in freely revealing these innovations. He points out that businesses that rely on innovation for continued existence (such as product manufacturers) should take note of these emerging trends and leverage methods for profitably working with user-driven innovation.&lt;br /&gt;&lt;br /&gt;Eric von Hippel is Professor of Management of Innovation and Head of the Innovation and Enrepreneurship Group at the MIT Sloan School of Management. His new book “Democratizing Innovation” is available for download under &lt;a href="http://www.creativecommons.org"&gt;Creative Commons License&lt;/a&gt; at his website: &lt;a href="http://web.mit.edu/evhippel/www"&gt;web.mit.edu/evhippel/www&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112597661167037629?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112597661167037629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112597661167037629' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112597661167037629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112597661167037629'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/09/democratizing-innovation.html' title='Democratizing Innovation'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16034252.post-112545597327085717</id><published>2005-08-30T22:38:00.000-04:00</published><updated>2005-08-31T22:40:18.026-04:00</updated><title type='text'>Child's Play</title><content type='html'>As children, our days were filled with exploration, play, fun and adventure. This is how we learn and grow. This is how we express ourselves. At some point in our maturation, most of us abandoned these labels of play for a more serious endeavor: &lt;em&gt;life&lt;/em&gt;. How sad - and I believe, a collective social mistake. Giving ourselves permission to have fun with our lives, to create and expand through often reckless experimentation is the core of successful innovation.&lt;br /&gt;&lt;br /&gt;Perhaps without us realizing, the innovation structure within "serious" business endeavors relies upon this creative spirit. It is not enterprise innovation directives, creativity incentive plans, or even well-researched user needs that drive successful innovation. I believe that it is our individual yearning for fun and our loosing the shackles of corporate and customer requirements that provide each of us with the power and inspiration to create effectively and prolifically.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16034252-112545597327085717?l=reverseinnovation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reverseinnovation.blogspot.com/feeds/112545597327085717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16034252&amp;postID=112545597327085717' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112545597327085717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16034252/posts/default/112545597327085717'/><link rel='alternate' type='text/html' href='http://reverseinnovation.blogspot.com/2005/08/childs-play.html' title='Child&apos;s Play'/><author><name>Keith Hopper</name><uri>http://www.blogger.com/profile/00695068561009184132</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
